![]() ![]() There are also “Galactic Dancing” renditions of other Namco games. All of which are generally enjoyable short tunes, but definitely sound like a typically generic tune mirroring those styles. These include a “Waltz,” “Tango,” “Salsa,” and “Big Band Jazz” versions. There are also a variety of “Galactic Dancing” tunes present. “Loading BGM” is space-like in sound and has a dreamy quality to the iconic Galaga melody and features a medley like approach to its music. The overall soundtrack, however, is rather lackluster. There is also a “CM64” version, standing for Commodore 64, that is present that mirrors the “GS Arrange” in terms of approach. It’s other renditions, such as the “GS Arrange version” is more orchestral in sound which helps strengthen the tune a bit while the “Arrange Version” is a bit more engaging and features a blend of orchestral chiptune sound fonts and more 8-bit renditions as well. “Dark Planet BGM” is repetitive and ominous. The next game featured is Star Luster, a soundtrack with many short ditties and most of which feature a more minimalist approach, which makes sense given that Hiroyuki Kawada was responsible for most of the soundtrack. Lastly, “Excellence is an upbeat tune with a celebratory sound that closes off the game’s soundtrack nicely. “Flash Flash Flash” is another super engaging tune with a vibrant melody, wonderful solos, and is certainly the most substantial tune from the game. “Blast Power” is funky with plenty of slap bass and features a smooth melody that manages to stand out. “Red Alert” is tense and mysterious with some great synth work and a punchy sound. The “Title Menu” is rather funk while it’s various other themes run the gamut of sounds. “Little Wave” is an extremely catchy tune with a space sound and an excellent melody that definitely serves as a highlight. Of these releases, Bosconian certainly has the most meaty soundtrack, despite its relative length. The first disc features music and sound effects from three games, Bosconian, Star Luster, and Galaga ’88. Composed by a variety of, at the time, Namco employees, and featuring music from games such as Bosconian, Dig Dug, Xevious, and Pac-Man, among others, is this all-encompassing compilation release that captures an early look at game composition. I find that the pink capsule on 4-15 is such a crucial recharge that I am always tempted to take that route.Supersweep’s latest compilation release is NAMCO SOUND MUSEUM FROM X68000, featuring music from a variety of games, releasd on the Sharp Corporations X68000 home computer. They just have different enemy patterns and enemy types. I'm not convinced that lower dimension levels are necessarily easier. In order to do that you have to make all the warps, including the one after the first challenge stage which requires you to pick up a warp capsule on both the first and second stages by killing one of the fused enemies on each stage - a tricky thing to do while you're also trying to upgrade your double ship to triple. But you have to be in the 4th dimension to get this on level 15. If you have a single ship this is like getting two extra lives. My strategy is to take the highest dimension possible because level 15, Dimension 4 has a thing where the last enemy drops a pink capsule that gives you a triple ship. Level 22 is a challenge stage so beating level 21 would yield a lot of points. My friend has my score beat now with a 466,XXX also ending on 5-21. ![]()
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